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    My "Traps" Tutorial

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    Revival

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    My "Traps" Tutorial

    Post by Revival on Wed Aug 10, 2011 11:29 am

    Alright, so if you've ever played Final Fantasy 12 you will most likely know what a trap is. They are basically visible landmines that can have adverse or positive effects when a player steps on them.


    Above: A trap set on the ground in Final Fanasty 12, more than likely an explosion trap


    My traps are made so that they are below character level and activated by player touch...for the icon I've been using the red pentagram sprite with the direction fix AND stepping animation for glow effect... Now I'll show you how the event is set up, it's honestly easy as hell...

    Spoiler:

    So the first thing you do in the event is put control variables...make a new variable using the drop down list (SINGLE). Make sure operation is clicked at SET. Next click the option RANDOM and put in your numbers, mine are 0 ~ 2.

    This means that when ever this variable is called it will randomly picks a number in between 0-2 ultimately meaning this variable is a 33% chance variable Every 1 in 3 traps will go off, but this won't happen every 3, they can happen one after another, it's random, and you'll see why in a minute...

    You can also increase or decrease odds with those numbers so play around with what you want...keep the left side 0... the higher the number on the right side the lower the chance of the trap setting off.

    What you're going to see next is the actual event string... copy it.



    Spoiler:




    This is my model of a trap...
    As you can see I control the variable traps, then I have a conditional branch that traps is set to 2, this means that every time the number 2 randomly generates the trap will blow my players to dust with massively damaging bombs, however you don't have to do what I did, you can make your trap do anything you want it to, I have some that call monsters, some that heal...you can basically make them do anything...


    Don't forget to make a second page for this event blank with just control self switch A checked off!!!

    Hope somebody finds this useful, I thought it was a pretty cool idea. (that I came up with will playing Final Fantasy 12 Smile... ) You'd really have to be a noob2life if you can't follow these steps....but if you need help post and I'll help -_-
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    Seppie
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    Re: My "Traps" Tutorial

    Post by Seppie on Wed Aug 10, 2011 11:56 am

    Pretty good idea, Revival. Embarrassed I didn't think of it first.
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    Revival

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    Re: My "Traps" Tutorial

    Post by Revival on Wed Aug 10, 2011 12:41 pm

    I have a good question for you in regards to this maybe you could help...how do I make it so the damage done is totally random instead of set to 500 like I have it...I tried using variables and couldn't figure it out, maybe you'll know :p
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    Seppie
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    Re: My "Traps" Tutorial

    Post by Seppie on Wed Aug 10, 2011 12:44 pm

    Hm... going to attempt this now and come back with my results.
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    Seppie
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    Re: My "Traps" Tutorial

    Post by Seppie on Wed Aug 10, 2011 12:51 pm

    http://www.mediafire.com/?e561ay8j33h3335

    Here you go. Just open this and use it.


    Last edited by Seppie on Wed Aug 10, 2011 12:52 pm; edited 1 time in total
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    Revival

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    Re: My "Traps" Tutorial

    Post by Revival on Wed Aug 10, 2011 12:51 pm

    Thanks a lot man! I think this will work so much better than with a set amount, makes the traps more random and unpredictable and also more dangerous.
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    Seppie
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    Re: My "Traps" Tutorial

    Post by Seppie on Wed Aug 10, 2011 12:52 pm

    Just remember, you HAVE TO CHECK 'ALLOW KNOCKOUT' if you want them to be able to die!
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    Revival

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    Re: My "Traps" Tutorial

    Post by Revival on Wed Aug 10, 2011 3:11 pm

    Admiral Ackbar reference ftw!
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    Seppie
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    Re: My "Traps" Tutorial

    Post by Seppie on Wed Aug 10, 2011 3:13 pm

    Lol. Just now realizing?
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    Revival

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    Re: My "Traps" Tutorial

    Post by Revival on Wed Aug 10, 2011 3:38 pm

    yeah I jst downloaded the file like 20 min ago, had to go get lunch :p
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    Seppie
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    Re: My "Traps" Tutorial

    Post by Seppie on Wed Aug 10, 2011 5:13 pm

    Lunch ... =D
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    Revival

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    Re: My "Traps" Tutorial

    Post by Revival on Wed Aug 10, 2011 6:09 pm

    oh yeah we're probably totally in different time zones eh Wink

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